student from 01.01.2024 until now
Russian Federation
employee from 01.01.2024 until now
Moscow, Moscow, Russian Federation
VAK Russia 5.3.4
VAK Russia 5.8.4
VAK Russia 5.8.5
VAK Russia 5.8.6
VAK Russia 2.2.12
UDC 796.8
UDC 004.946
CSCSTI 77.00
CSCSTI 20.00
Russian Classification of Professions by Education 09.00.00
Russian Classification of Professions by Education 32.00.00
Russian Classification of Professions by Education 44.00.00
Russian Library and Bibliographic Classification 3
Russian Library and Bibliographic Classification 75
Russian Trade and Bibliographic Classification 5
Russian Trade and Bibliographic Classification 7
BISAK COM072000 Computer Simulation
BISAK COM023000 Educational Software
BISAK COM074000 Hardware / Mobile Devices
BISAK COM079010 Human-Computer Interaction (HCI)
BISAK COM012040 Programming / Games
BISAK COM057000 Virtual Worlds
The article examines the current state of the global virtual and augmented reality (VR/AR) technology market in sports, noting its growth, although slower than previously expected. Special attention is paid to the Russian market, where the development of VR technologies in sports lags behind world leaders such as the United States, EU countries and China, but at the same time has significant potential for growth. The analysis of current trends and prospects for the use of VR/AR in sports training, with an emphasis on martial arts, in particular jiu-jitsu, is carried out. The problems and limitations hindering the development of the use of VR technologies in sports training are outlined.
virtual reality in sports, sports training, sports innovation, sportstech, digital sports, digital transformation of sports, immersive training, martial arts, jiu-jitsu
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