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The aim of the study is to determine the level of awareness of the useful aspects of computer games for disease control research purposes among schoolchildren, teachers and scientists. To do this, a questionnaire was developed and a survey was conducted, in which 67 people participated and which showed that 40% of the participants were aware that computer games could be used in scientific research and disease control. Foldit and Phyllo games are leading the way for use in work and the educational process.
citizen science, computer games, science discovery games, games with a purpose
1. Wayment-Steele H.K., Kladwang W., Strom A.I., Lee J., Treuille A. et al. RNA secondary structure packages evaluated and improved by high-throughput experiments. Nature Methods, 2022, Vol. 19, No 10, pp. 1234-1242. DOI:https://doi.org/10.1038/s41592-022-01605-0
2. Dsilva L., Mittal Sh., Koepnick B., Flatten J., Cooper S., Horowitz S. Creating custom Foldit puzzles for teaching biochemistry. Biochem. Mol. Biol. Educ., 2019, Vol. 47, No 2, pp. 133-139. DOI:https://doi.org/10.1002/bmb.21208
3. Bravyy M.Ya. Computer games for science [Electronic resource] (in Russian). URL: https://forms.yandex.ru/cloud/645e61172530c273618ac806/ (accessed 05.11.2023)



