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 <front>
  <journal-meta>
   <journal-id journal-id-type="publisher-id">Russian Journal of Information Technology in Sports</journal-id>
   <journal-title-group>
    <journal-title xml:lang="en">Russian Journal of Information Technology in Sports</journal-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Российский журнал информационных технологий в спорте</trans-title>
    </trans-title-group>
   </journal-title-group>
   <issn publication-format="online">2949-6349</issn>
  </journal-meta>
  <article-meta>
   <article-id pub-id-type="publisher-id">6ab17085f4b844a5300ac282</article-id>
   <article-id pub-id-type="doi">10.62105/2949-6349-2026-3-3-e202615</article-id>
   <article-id pub-id-type="edn">eltnoi</article-id>
   <article-categories>
    <subj-group subj-group-type="toc-heading" xml:lang="ru">
     <subject>ЦИФРОВЫЕ ВИДЫ СПОРТА</subject>
    </subj-group>
    <subj-group subj-group-type="toc-heading" xml:lang="en">
     <subject>DIGITAL SPORTS</subject>
    </subj-group>
    <subj-group>
     <subject>ЦИФРОВЫЕ ВИДЫ СПОРТА</subject>
    </subj-group>
   </article-categories>
   <title-group>
    <article-title xml:lang="en">Cyber trends in sport as a new environment for guided human development</article-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Кибертренды в спорте как новая среда управляемого развития человека</trans-title>
    </trans-title-group>
   </title-group>
   <contrib-group content-type="authors">
    <contrib contrib-type="author">
     <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-2281-9936</contrib-id>
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Парастаев</surname>
       <given-names>Сергей Андреевич</given-names>
      </name>
      <name xml:lang="en">
       <surname>Parastaev</surname>
       <given-names>Sergey Andreevich</given-names>
      </name>
     </name-alternatives>
     <email>ParastayevSA@sportfmba.ru</email>
     <bio xml:lang="ru">
      <p>доктор медицинских наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>doctor of medical sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-1"/>
     <xref ref-type="aff" rid="aff-2"/>
    </contrib>
    <contrib contrib-type="author">
     <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-2168-921X</contrib-id>
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Митин</surname>
       <given-names>Игорь Николаевич</given-names>
      </name>
      <name xml:lang="en">
       <surname>Mitin</surname>
       <given-names>Igor Nikolaevich</given-names>
      </name>
     </name-alternatives>
     <email>pino4t@list.ru</email>
     <bio xml:lang="ru">
      <p>кандидат медицинских наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>candidate of medical sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-3"/>
    </contrib>
   </contrib-group>
   <aff-alternatives id="aff-1">
    <aff>
     <institution xml:lang="ru">Российский национальный исследовательский медицинский университет им. Н.И. Пирогова</institution>
     <country country="RU" xml:lang="ru">RU</country>
    </aff>
    <aff>
     <institution xml:lang="en">Pirogov Russian National Research Medical University</institution>
     <country country="RU" xml:lang="en">RU</country>
    </aff>
   </aff-alternatives>
   <aff-alternatives id="aff-2">
    <aff>
     <institution xml:lang="ru">Национальный центр спортивной медицины ФМБА России</institution>
     <city xml:lang="ru">Москва</city>
     <country country="RU" xml:lang="ru">Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">National Center of Sports Medicine of the FMBA of Russia</institution>
     <city xml:lang="en">Moscow</city>
     <country country="RU" xml:lang="en">Russian Federation</country>
    </aff>
   </aff-alternatives>
   <aff-alternatives id="aff-3">
    <aff>
     <institution xml:lang="ru">Национальный центр спортивной медицины ФМБА России</institution>
     <city xml:lang="ru">Москва</city>
     <country country="RU" xml:lang="ru">Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">National Center of Sports Medicine of the FMBA of Russia</institution>
     <city xml:lang="en">Moscow</city>
     <country country="RU" xml:lang="en">Russian Federation</country>
    </aff>
   </aff-alternatives>
   <pub-date publication-format="print" date-type="pub" iso-8601-date="2026-09-22T00:00:00+03:00">
    <day>22</day>
    <month>09</month>
    <year>2026</year>
   </pub-date>
   <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2026-09-22T00:00:00+03:00">
    <day>22</day>
    <month>09</month>
    <year>2026</year>
   </pub-date>
   <volume>3</volume>
   <issue>3</issue>
   <fpage>1</fpage>
   <lpage>18</lpage>
   <history>
    <date date-type="received" iso-8601-date="2026-08-20T00:00:00+03:00">
     <day>20</day>
     <month>08</month>
     <year>2026</year>
    </date>
    <date date-type="accepted" iso-8601-date="2026-09-18T00:00:00+03:00">
     <day>18</day>
     <month>09</month>
     <year>2026</year>
    </date>
   </history>
   <permissions>
    <copyright-statement xml:lang="ru">© 2026 Парастаев С.А., Митин И.Н.</copyright-statement>
    <copyright-statement xml:lang="en">© 2026 Parastaev S.A., Mitin I.N.</copyright-statement>
    <copyright-year>2026</copyright-year>
    <copyright-holder xml:lang="ru">Парастаев Сергей Андреевич, Митин Игорь Николаевич</copyright-holder>
    <copyright-holder xml:lang="en">Parastaev Sergey Andreevich, Mitin Igor Nikolaevich</copyright-holder>
   </permissions>
   <self-uri xlink:href="https://rjits.ru/en/nauka/publications/6ab17085f4b844a5300ac282/view">https://rjits.ru/en/nauka/publications/6ab17085f4b844a5300ac282/view</self-uri>
   <abstract xml:lang="ru">
    <p>Актуальность. Кибертренды в спорте рассматриваются как проявление антропотехнологического сдвига, при котором спортивная деятельность организуется в едином контуре взаимодействия мозга, тела, цифровой среды и систем управления. Цифровизация развивается в двух направлениях: как средство управления подготовкой, контроля функционального состояния и анализа соревновательной деятельности и как источник новых линий практики – виртуальных и симуляционных дисциплин, киберспорта, фиджитал- и операторских дисциплин, а также адаптивных и реабилитационных применений цифровых технологий.&#13;
Цель. Рассмотреть кибертренды в спорте как цифровые и гибридные среды управляемого развития человека, выделить основные типы киберспортивных практик, описать актуализируемые ими типы субъекта деятельности и определить задачи медико-биологического и психофизиологического сопровождения.&#13;
Методы. Концептуальный сравнительный обзор олимпийской линии виртуальных и симуляционных дисциплин, киберспорта, фиджитал- и операторских дисциплин, а также адаптивных и реабилитационных применений цифровых технологий. Использованы анализ литературы по психофизиологии спорта, спортивной медицине и исследованиям киберспорта, анализ документов Международного олимпийского комитета и нормативных актов Российской Федерации, сравнительный анализ сред по типу формируемого субъекта деятельности и функциональным требованиям.&#13;
Результаты. Предлагается различать «virtual sports», «simulated sports» и «esports» как разные антропотехнические среды, различающиеся структурой телесного действия, когнитивной и сенсомоторной нагрузки и способом формирования результата. Традиционные виды спорта развивают телесно-двигательного спортсмена, цифровые реплики классических дисциплин – действующего в виртуальной или симуляционной модели, киберспорт – когнитивно-интерфейсного соревновательного субъекта, фиджитал-дисциплины – киберфизического атлета, операторские дисциплины – спортсмена-оператора, работающего через технический интерфейс в условиях высокой скорости и неопределённости. Сопровождение таких сред должно включать оценку функционального состояния, когнитивной нагрузки, стресса, сна, зрительного утомления и восстановления.&#13;
Заключение. Кибертренды отражают переход от спорта как преимущественно телесно-двигательной практики к спектру цифровых и гибридных антропотехнических сред, где результат определяется сочетанием физических, когнитивных, сенсомоторных и интерфейсных компонентов деятельности. Этот потенциал реализуется только при научно обоснованном сопровождении – контроле нагрузки, восстановления, сна и зрительного утомления, а также профилактике проблемного игрового поведения.</p>
   </abstract>
   <trans-abstract xml:lang="en">
    <p>Relevance. Cyber trends in sports can be seen as a manifestation of an anthropotechnological shift, where sports activities are integrated into a complex system of interaction between the brain, body, digital environment, and control systems. This digitalization is happening in two main directions: as a tool for training management, functional control, and analysis of competition, and as a source for new sports disciplines such as virtual and simulated sports, esports, and digital and operator sports, as well as for adaptive and rehabilitation applications of digital technology.&#13;
Objective. To understand cyber trends in sports as digital and hybrid environments for guided human development, identify the main types of cyber sports practices, describe the subjects of these activities, and define the tasks of medical, biological, and psychophysiological support.&#13;
Methods. A conceptual comparative review of the Olympic line of virtual and simulation sports, esports, phygital and operator disciplines, as well as the adaptive and rehabilitative applications of digital technologies. Analysis of literature on the psychophysiology of sports, sports medicine, and esports research; analysis of documents from the International Olympic Committee and the regulations of the Russian Federation; comparative analysis of environments based on the type of activity and functional requirements.&#13;
Results. It is suggested to differentiate between virtual sports, simulated sports, and esports as different anthropotechnical environments that differ in the structure of physical activity, cognitive and sensorimotor load, and the way results are generated. Traditional sports develop physical-motor skills in athletes, while digital replicas of classic disciplines act in virtual or simulation models. Esports, on the other hand, involve cognitive-interface competition, with digital disciplines representing cyber-physical athletes operating through technical interfaces in high-speed and uncertain conditions. Monitoring these environments should include assessing functional status, cognitive load, stress, sleep quality, visual fatigue, and recovery.&#13;
Conclusion. Cyber trends reflect a transition from sports as a primarily physical and motor activity to a range of digital and hybrid anthropotechnical environments. In these environments, the outcome is determined by a combination of physical, cognitive, sensorimotor, and interface components. This potential can only be realized with scientifically supported methods such as monitoring exercise, recovery, sleep, and visual fatigue. Additionally, it is important to prevent problematic gaming behavior through these methods.</p>
   </trans-abstract>
   <kwd-group xml:lang="ru">
    <kwd>кибертренд</kwd>
    <kwd>киберспорт</kwd>
    <kwd>фиджитал спорт (функционально-цифровой спорт)</kwd>
    <kwd>управляемое развитие человека</kwd>
    <kwd>антропотехническая среда</kwd>
    <kwd>психофизиология спорта</kwd>
    <kwd>функциональное состояние</kwd>
    <kwd>интеллектуальные системы сопровождения</kwd>
   </kwd-group>
   <kwd-group xml:lang="en">
    <kwd>cyber trend</kwd>
    <kwd>esports</kwd>
    <kwd>phygital sport (functional-digital sport)</kwd>
    <kwd>guided human development</kwd>
    <kwd>anthropotechnical environment</kwd>
    <kwd>sports psychophysiology</kwd>
    <kwd>functional state</kwd>
    <kwd>intelligent support systems</kwd>
   </kwd-group>
  </article-meta>
 </front>
 <body>
  <p></p>
 </body>
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